Learning Engineering Tools Competition — All Winners
Source: tools-competition.org/winners | Compiled: March 2026 Total: 180+ winners across 48 countries
Competition Tracks
K-12 Learning
Tools that improve learning outcomes for students in primary and secondary education (grades K–12). Eligible tools must use digital technology to deliver or enhance instruction, generate data on student learning, and demonstrate impact at scale. Common focus areas include literacy, math, STEM, and social-emotional learning. This is the largest and most competitive track.
Post-Secondary Learning / Building Pathways to Postsecondary Success
Tools that support learners in higher education, community colleges, workforce development, and adult education. Targets access and completion challenges at broad-access institutions — particularly for underserved, non-traditional, or low-income learners. This track is co-funded by Axim Collaborative starting in edition III, with emphasis on tools that connect education to employment outcomes.
Teacher Development / Instructional Coaching
Tools that support educators through professional development, coaching, feedback, or practice simulation. Eligible tools must generate data on teacher behavior or instructional quality. Introduced in early editions; later rebranded as "Instructional Coaching" with a narrower focus on in-classroom observation and feedback cycles.
Learning Science Research
Tools that generate novel, large-scale datasets enabling rigorous education research. The key requirement is that the tool must produce data that can advance the science of learning — not just improve outcomes, but make the underlying mechanisms measurable. Winners in this track are often open-source or open-data projects.
Dataset Prize (introduced ~2024)
A standalone $100K prize for teams that produce high-quality, open datasets for education research — separate from tool development. Targets raw data collection efforts (e.g., speech datasets, learner behavior logs, assessment benchmarks) that enable other researchers and developers to build on top of.
Prize Levels
| Prize | Amount | Who it targets |
|---|---|---|
| Catalyst | $50,000 | Early-stage tools, pre-product-market fit |
| Growth | $150,000 | Products with existing users and early traction |
| Transform | $300,000 | Established platforms with 10,000+ users |
| Dataset | $100,000 | Open dataset contributions |
Data Analysis
Based on 150 winners across 5 editions (2021–2025), verified against tools-competition.org (8 pages). 31 entries (20.7%) have no country data.
Winners by Track
| Track | Count | % of Total |
|---|---|---|
| K-12 Learning | 81 | 54.0% |
| Post-Secondary / Workforce | 30 | 20.0% |
| Learning Science Research | 21 | 14.0% |
| Teacher Development / Instructional Coaching | 15 | 10.0% |
| Dataset Prize | 3 | 2.0% |
| No data | 0 | 0% |
| Total | 150 | 100% |
Edition breakdown by track:
| Track | 2021 | 2022 | 2023 | 2024 | 2025 |
|---|---|---|---|---|---|
| K-12 Learning | 12 | 17 | 14 | 27 | 11 |
| Post-Secondary | 0 | 6 | 6 | 12 | 6 |
| Learning Science Research | 2 | 7 | 5 | 7 | 0 |
| Teacher Dev / Coaching | 4 | 0 | 7 | 4 | 0 |
| Dataset Prize | 0 | 0 | 0 | 0 | 3 |
| No data | 0 | 0 | 0 | 0 | 0 |
| Edition total | 18 | 30 | 32 | 50 | 20 |
Winners by Region
| Region | Count | % of total (150) |
|---|---|---|
| USA | 87 | 58.0% |
| Europe | 14 | 9.3% |
| Latin America | 12 | 8.0% |
| Asia | 6 | 4.0% |
| Africa | 6 | 4.0% |
| Canada | 2 | 1.3% |
| Oceania | 1 | 0.7% |
| No country data (—) | 22 | 14.7% |
| Total | 150 | 100% |
Country detail by region:
- Latin America: Brazil (2), Chile (2), Colombia (2), Mexico (1), Argentina (1), Peru (1), Dominican Republic (1), Panama (1), Jamaica (1)
- Europe: France (2), Spain (2), Switzerland (2), Romania (1), Hungary (1), Czech Republic (1), Finland (1), Netherlands (1), Slovenia (1)
- Asia: India (3), Japan (1), Pakistan (1), Jordan (1), Armenia (1)
- Africa: Ghana (2), Kenya (2), Uganda (1), Nigeria (1), Sierra Leone (1) — includes Yiya AirScience
Winners by Technology Focus
Each tool is tagged with all categories that apply, so most tools appear in more than one. Count = number of winners that use that technology. % calculated over 150 total winners.
Technology focus definitions:
- Assessment & Data Collection — Tools whose core function is measuring, testing, or generating data about learner performance or behavior. Includes formative assessment, diagnostic screeners, benchmark datasets, and learning analytics platforms.
- AI / ML / LLM / GenAI — Tools that use artificial intelligence, machine learning, large language models, or generative AI as a core component — not just as a backend feature. Includes NLP-based grading, LLM tutors, recommendation engines, and GenAI content generation.
- Adaptive / Personalized Learning — Tools that dynamically adjust content, pace, or difficulty based on individual learner data. Distinct from AI in that the adaptation logic may or may not rely on ML — it includes rule-based personalization and learner-driven pathways.
- Coaching & Simulation — Tools designed to develop practitioner skills through observation, feedback loops, or simulated scenarios. Primarily targets teachers, mentors, or workforce trainees rather than students directly.
- Game-Based / Gamification — Tools that use game mechanics (points, levels, narrative, challenges) or are delivered as games to drive engagement and learning. Includes full games, game-like assessments, and XR/VR experiences.
- Speech / ASR / Oral — Tools that process, evaluate, or generate spoken language. Includes automatic speech recognition (ASR) for reading fluency, oral assessment, speech therapy apps, and voice-based interfaces.
- Offline / Low-Connectivity — Tools explicitly designed to function without a reliable internet connection. Targets learners in low-resource environments, rural areas, or conflict zones where connectivity is not guaranteed.
- Messaging Platforms — Tools delivered through consumer messaging apps (WhatsApp, Telegram, Instagram, SMS) rather than dedicated apps or web platforms. Reduces the barrier to adoption in markets with high mobile penetration but low app usage.
| Technology Focus | Count | % of winners |
|---|---|---|
| Assessment & Data Collection | 89 | 59.3% |
| AI / ML / LLM / GenAI | 71 | 47.3% |
| Adaptive / Personalized Learning | 51 | 34.0% |
| Coaching & Simulation | 34 | 22.7% |
| Game-Based / Gamification | 28 | 18.7% |
| Speech / ASR / Oral | 9 | 6.0% |
| Offline / Low-Connectivity | 8 | 5.3% |
| Messaging Platforms (WhatsApp, etc.) | 4 | 2.7% |
The counts sum to 299 across categories — well above 150 — because the average winner uses ~2 technology approaches simultaneously.
Notable trend: AI/ML adoption accelerated sharply — from 1 winner in 2021 to 12 in 2025. Assessment & Data Collection is the most consistent requirement across all tracks and editions.
Notable Winners for Schema
| Tool | Year | Track | Region | Relevance |
|---|---|---|---|---|
| LiteracyLeap | 2025 | K-12 | Colombia / India | Offline ASR, emerging markets |
| Shaia | 2025 | K-12 | LatAm | AI coaching for teachers across LatAm |
| CourseWise | 2025 | Post-Secondary | USA | AI for credit mobility — Transform prize |
| ChatClass | 2022 | Post-Secondary | Brazil | Upskilling via WhatsApp / Instagram |
| Botter | 2022 | Post-Secondary | Ethiopia | Courses via messaging apps |
| Generation | 2022 | Post-Secondary | Mexico | Adult learner placement & support |
The Post-Secondary + Workforce track (co-funded by Axim) is the most relevant entry point for Schema, with 26 historical winners and a growing share of each edition's prizes.
Winners by Edition
Technology Focus tags: AI = AI/ML/LLM/GenAI · Assessment = Assessment & Data Collection · Adaptive = Adaptive/Personalized Learning · Game = Game-Based/Gamification · Speech = Speech/ASR/Oral · Offline = Offline/Low-Connectivity · Coaching = Coaching & Simulation · Messaging = Messaging Platforms
| # | Edition | Tool | Track | Country | Technology Focus | Description |
|---|---|---|---|---|---|---|
| 1 | 2021 | Authentic Math Problems & Solutions | K-12 Learning | USA | Assessment, Adaptive | Encouraging students to use multiple approaches to solve culturally relevant math problems |
| 2 | 2021 | Automated Readability Tool for English (ARTE) | K-12 Learning | USA | AI, Assessment | Open-source tool to automatically assess English texts' readability |
| 3 | 2021 | Boost | K-12 Learning | USA | Assessment | Supporting student engagement and success through reminders that work |
| 4 | 2021 | Early Numeracy Learning Intervention | K-12 Learning | USA | Adaptive | Supporting families in fostering early numeracy skills at home |
| 5 | 2021 | Graspable Math Teams | K-12 Learning | USA | Game | Digital math whiteboard promoting collaborative learning and problem solving |
| 6 | 2021 | Kolibri | Learning Science Research | — | Offline, Assessment | Data-driven hybrid learning for low-resource learning environments at home & school |
| 7 | 2021 | Math with +Meaning | Teacher Development | Chile | Coaching | Providing families with ideas for culturally responsive math instruction at home |
| 8 | 2021 | Multimodal Toolkit | Learning Science Research | — | AI, Assessment | Using multimodal data to prepare the next generation of data scientists |
| 9 | 2021 | NABU Formative Literacy Assessment | K-12 Learning | — | Assessment | Measuring the impact of mother tongue books on student achievement |
| 10 | 2021 | On-Demand Math Tutoring | K-12 Learning | USA | Adaptive | One-on-one math tutoring platform for low-income students |
| 11 | 2021 | Peer Assisted Learning Systems | K-12 Learning | USA | Adaptive | Peer collaboration app for middle school students |
| 12 | 2021 | Podsie | K-12 Learning | USA | Adaptive, Assessment | Personalized review tool that improves recall through learning science best practices |
| 13 | 2021 | RecapCS | Teacher Development | USA | Coaching | Learning tool to increase peer collaboration and deepen reflection in computer science |
| 14 | 2021 | Rising On Air Interactive | K-12 Learning | Ghana / Sierra Leone | Offline | Interactive content to improve remote instruction |
| 15 | 2021 | Speak Agent Math+Language | K-12 Learning | — | Assessment | Boosting courses with continuous improvement & learning sciences research |
| 16 | 2021 | Springboard's At-Home Literacy Screener | K-12 Learning | — | Assessment | Democratizing assessment and equipping families to support literacy at home |
| 17 | 2021 | TeacherPrints with LearningFlow | Teacher Development | — | AI, Assessment, Coaching | Analyzes classroom communication patterns for equitable teaching |
| 18 | 2021 | Teaching Lab Plus | Teacher Development | USA | Coaching | Transforming the virtual teacher learning experience to accelerate K-12 student learning |
| 19 | 2022 | Actionable Assessment | K-12 Learning | USA | Assessment | Scaffolding students' experiences with assessment results |
| 20 | 2022 | ART-Math | K-12 Learning | USA | Game, Assessment | Student-centered crowdsourcing embracing cultural inspiration, critical thinking, & creativity in math |
| 21 | 2022 | Automated Assessment of Classroom Discussion Quality | Learning Science Research | USA | AI, Assessment | Analyzes classroom discussion quality using NLP at scale |
| 22 | 2022 | Botter | Post-Secondary | Ethiopia | Messaging, Adaptive | Creating interactive online courses delivered through popular messaging apps |
| 23 | 2022 | BRIGHT_START | K-12 Learning | Jamaica | Adaptive, Offline | Enabling vulnerable children to access personalized & culturally-relevant reading instruction |
| 24 | 2022 | ChatClass | Post-Secondary | Brazil | Messaging | Upskilling through conversational learning on WhatsApp and Instagram |
| 25 | 2022 | Dyscover | K-12 Learning | Spain | AI, Assessment | Facilitating dyslexia screening and reading assessment at scale |
| 26 | 2022 | EIDU Contributor Platform | Learning Science Research | Kenya / Germany | AI, Assessment | Accelerating research on personalization algorithms |
| 27 | 2022 | Escritura+ | K-12 Learning | Chile | Game, Adaptive | Improving Spanish-language writing skills with adaptive games |
| 28 | 2022 | Fast Cycle Feedback | K-12 Learning | USA | Assessment | Studying the efficacy of feedback at scale |
| 29 | 2022 | Generation | Post-Secondary | Mexico | Adaptive, Coaching | Integrated solution to prepare, place, and support adult learners into life-changing careers |
| 30 | 2022 | GrouPer | K-12 Learning | USA | Assessment, Adaptive | Real-time assessment & group-based personalized instruction for science classrooms |
| 31 | 2022 | Kvasir | K-12 Learning | Romania | AI, Assessment | Automated question generator improving text comprehension |
| 32 | 2022 | M-Powering Teachers | Learning Science Research | — | AI, Assessment, Coaching | Machine learning tool for mathematics instruction measurement and feedback |
| 33 | 2022 | My Academic Pathway Toolkit | Post-Secondary | — | Adaptive | Helping college students select an educational pathway based on their personal interests |
| 34 | 2022 | Oko | K-12 Learning | — | AI, Coaching | Intelligent teaching assistant for small group learning in K-12 education |
| 35 | 2022 | Open Game Data | Learning Science Research | — | Game, Assessment | Accelerating learning science research with games |
| 36 | 2022 | OpenCurriculum Flow | Learning Science Research | — | Assessment | From hypothesis to learning science experiment in less than 10 minutes |
| 37 | 2022 | Play. Connect. Learn. | K-12 Learning | — | Adaptive | Fostering accelerated learning in early years via parental engagement |
| 38 | 2022 | RightOn! | K-12 Learning | USA | Game, Assessment | Inspiring math learning by embracing mistakes |
| 39 | 2022 | Scalable Methods for Customized Digital Learning | Learning Science Research | USA | AI, Adaptive | Enabling developers to create personalized in-app student experiences |
| 40 | 2022 | Short Answer | K-12 Learning | USA | Assessment | Peer feedback for increased student engagement and deeper learning |
| 41 | 2022 | Smart Paper | K-12 Learning | Japan | Assessment | Connecting paper-based learning with digital resources |
| 42 | 2022 | The Platform for Actionable Reading Assessment | K-12 Learning | — | Assessment | Reading assessment and intervention platform measuring intervention efficacy |
| 43 | 2022 | ThinkCERCA Writing and Feedback Tool | K-12 Learning | — | AI, Assessment | Writing tool assisting teachers to provide actionable feedback |
| 44 | 2022 | ThinkZone | K-12 Learning | — | Offline, Adaptive | Leveraging low-cost technology for personalized at-home learning in vernacular language |
| 45 | 2022 | Tracking the Math Process | K-12 Learning | — | Assessment | Teaching platform that collects thinking data |
| 46 | 2022 | Understanding Mind Wandering During Learning | Learning Science Research | USA | Assessment | Creating a large dataset for more generalizable and equitable research |
| 47 | 2022 | UnlockEd | Post-Secondary | USA | Adaptive | Unlocking education access for incarcerated students |
| 48 | 2022 | YouthNet | Post-Secondary | India | Adaptive, Offline | Leveraging technology to upskill youth in rural India |
| 49 | 2023 | Adaptiv'Math | Learning Science Research | France | AI, Adaptive, Assessment | AI-powered platform for self-correcting math exercises |
| 50 | 2023 | AI-Learners | K-12 Learning | USA | AI, Game | Accessible math games for learners with diverse cognitive, physical, & behavioral abilities |
| 51 | 2023 | ASTRA | Learning Science Research | USA | AI, Assessment | AI-based tool to analyze math-learning strategies in big data |
| 52 | 2023 | Beaj: Skills for Tomorrow | Teacher Development | Pakistan | Coaching, Adaptive | Builds English proficiency and pedagogical skills for teaching effectiveness |
| 53 | 2023 | Caselet | Post-Secondary | USA | Adaptive | Self-paced online practice for data science learners |
| 54 | 2023 | consistentlyBetter | Learning Science Research | USA | AI, Assessment | Identifies students needing targeted intervention for academic stability |
| 55 | 2023 | Darsel | K-12 Learning | Jordan | AI, Adaptive | Personalized learning chatbot for students to practice curriculum-aligned math |
| 56 | 2023 | EdMod Smart Rosters | Teacher Development | USA | AI, Coaching | Helping teachers navigate the IEP using machine learning |
| 57 | 2023 | Elevate | Post-Secondary | USA | AI, Assessment | Generating learner models from disparate data sources |
| 58 | 2023 | Hilight | Teacher Development | USA | Assessment | Transforming staff culture and boosting educator morale by highlighting teachers |
| 59 | 2023 | HyperSkill | Post-Secondary | USA | AI, Game, Adaptive | No-code, AI-powered, extended reality platform for immersive skills training |
| 60 | 2023 | iThrive Sim | K-12 Learning | — | Game, Coaching | Building teens' social and emotional skills through a digital platform |
| 61 | 2023 | Markr: The AI-Assisted Grading Tool | K-12 Learning | Hungary | AI, Assessment | Improving teacher accuracy and efficiency of grading open-ended questions using AI |
| 62 | 2023 | Ocobox | K-12 Learning | — | AI, Game | Chatbot that promotes productive failure and improves resilience in novice coders |
| 63 | 2023 | pABC APP | Learning Science Research | — | Assessment | Supporting spatial and mathematical competency by engaging with nature |
| 64 | 2023 | PeerTeach | K-12 Learning | — | Adaptive, Assessment | Identifying and empowering tutoring pairs within a math class |
| 65 | 2023 | Play My Math | K-12 Learning | — | Game | Supporting sense-making of abstract mathematical concepts through music |
| 66 | 2023 | Plio | K-12 Learning | — | Adaptive, Offline | Turning any YouTube video into an interactive video lesson for low-resource settings |
| 67 | 2023 | QuickTA | Post-Secondary | Canada | AI | Providing just-in-time, high quality support for students using LLMs |
| 68 | 2023 | Rapid Online Assessment of Reading (ROAR) | Learning Science Research | USA | AI, Assessment | Universal literacy screener with targeted intervention |
| 69 | 2023 | REACH College and Career Pathways | K-12 Learning | USA | Game, AI, Adaptive | Future-ready skills combining gamification, human support, and AI personalization |
| 70 | 2023 | READ-Y | K-12 Learning | USA / Zambia / UK | Game, Assessment | Game-like early-literacy formative assessment tool for K-3 learners |
| 71 | 2023 | Reading So Lit | K-12 Learning | USA | Assessment | Empowering PreK-5 students to better understand and articulate their reading preferences |
| 72 | 2023 | Skills Empowerment Passport | Post-Secondary | USA | Adaptive | Bridging the gap between skills learners have and those they need for emerging roles |
| 73 | 2023 | Teacher Moments | Teacher Development | — | AI, Coaching | Everyday AI coaching for teacher digital clinical simulation |
| 74 | 2023 | Teacher Tapp | Teacher Development | — | Assessment | Using surveys to tailor development and support each teacher's unique needs |
| 75 | 2023 | The Growth Coach | Teacher Development | — | Coaching, Assessment | Platform strengthening teacher practice and improving student outcomes |
| 76 | 2023 | The Mathematical Discourse Teaching Simulator | Teacher Development | — | Coaching | Providing math teachers opportunities to develop high-leverage teaching practices |
| 77 | 2023 | Tilli | K-12 Learning | — | Game, Assessment | Social-emotional learning tool combining game mechanics, behavioral sciences, and real-time data |
| 78 | 2023 | TOY8 Screening | K-12 Learning | — | AI, Assessment | Digital developmental screener measuring motor, cognitive, speech, and behavior skills |
| 79 | 2023 | Unreal Virtual Factories | Post-Secondary | USA | Game, Coaching | Gamified workforce training tool for adult learners on virtualized manufacturing machines |
| 80 | 2023 | Wumbox | K-12 Learning | Spain / Panama / Argentina | AI, Game, Adaptive | Using AI and learning games to develop cognitive skills of children aged 3–10 |
| 81 | 2024 | AI-BRIDGE | Instructional Coaching | USA | AI, Coaching | Bilingual recommendations for inclusive data-driven guidance |
| 82 | 2024 | Aiphabet School | K-12 Learning | USA | AI | Free online learning tool offering comprehensive AI education to teenagers |
| 83 | 2024 | Annie the Student Support Bot | K-12 Learning | Finland | AI | Student support is just a message away |
| 84 | 2024 | AnSearch | Learning Science Research | USA | AI, Assessment | AI platform for math question generation and personalized assessments |
| 85 | 2024 | App Inventor Mobile Data Science Toolkit | K-12 Learning | USA | Assessment | Free, phone-based data science toolkit and interdisciplinary K-12 curriculum |
| 86 | 2024 | Artificial Mentors for Student-Driven Projects | K-12 Learning | USA | AI, Coaching | Helps mentorless high school students enhance their project potential |
| 87 | 2024 | ASL Aspire | K-12 Learning | USA | Game, Speech | World's first game-based application teaching STEM to K-12 deaf and hard-of-hearing students |
| 88 | 2024 | Automated Pre-/Post-Testing in Kolibri for Offline Learning Environments | Learning Science Research | USA / Spain | Assessment, Offline | Balanced assessments for low-resource, low-connectivity classrooms |
| 89 | 2024 | Bookbot: Reading Coach for Early Grades | K-12 Learning | USA / Canada | AI, Assessment | Accelerating reading fluency and critical thinking skills |
| 90 | 2024 | Career Coach | Post-Secondary | USA | AI, Coaching, Adaptive | Human-centered AI guidance helping adult learners achieve career goals |
| 91 | 2024 | CareerInfront | K-12 Learning | New Zealand | Adaptive, Assessment | Combines self-assessment, e-learning, and labor market insights |
| 92 | 2024 | CatnClever | K-12 Learning | Switzerland | AI, Adaptive, Game | Transforming early education with an AI-driven app for preschoolers |
| 93 | 2024 | Circles Learning | K-12 Learning | Nigeria | Adaptive | Engaging and effective remote courses for educators |
| 94 | 2024 | Clair | K-12 Learning | Netherlands | AI, Coaching | AI agent fostering productive student dialogue through reflective prompts |
| 95 | 2024 | Codesafe | Post-Secondary | USA | Game, Coaching | Scenario-driven software engineering learning experience |
| 96 | 2024 | COEMET Coach | Instructional Coaching | USA | Assessment, Coaching | Observes early math teaching quality and classroom environments |
| 97 | 2024 | ConRAd | Learning Science Research | USA | AI, Assessment | Helps educators navigate research findings and discover usable practices |
| 98 | 2024 | Coteach.ai | K-12 Learning | USA | AI, Adaptive | AI-powered scaffolding for middle-school math curricula |
| 99 | 2024 | CrystalSTEM | Post-Secondary | USA | Adaptive | STEM microcredentials for adult and continuing education |
| 100 | 2024 | CurioAI Learning Companion | K-12 Learning | USA | AI, Coaching | No-code interface helping educators build custom AI teaching assistants |
| 101 | 2024 | Experience Translator | Post-Secondary | USA | Adaptive | Empowering individuals to succeed in better-paid and more valued work |
| 102 | 2024 | FIND-C | Instructional Coaching | USA | Coaching, Assessment | Strengths-based video coaching program for responsive interactions with children |
| 103 | 2024 | Game-Based Training in 5G Hands-On Engineering Skills | Post-Secondary | USA | Game, Coaching | Games that train learners in hands-on skills for entry-level jobs |
| 104 | 2024 | Handwritten Math Benchmark for LLMs | Learning Science Research | USA | AI, Assessment | Open source visual benchmark dataset for LLM understanding of handwritten student math work |
| 105 | 2024 | HVAC Hero | Post-Secondary | USA | Game, Coaching | Expanding access to high-quality skilled trades training through simulation-based virtual learning |
| 106 | 2024 | ImBlaze | K-12 Learning | — | Adaptive | Enabling schools to help kids build social capital through internships at scale |
| 107 | 2024 | KiwiWrite Math | K-12 Learning | — | Assessment | Inclusive online platform for writing math problems digitally |
| 108 | 2024 | KOBI | K-12 Learning | Slovenia | AI, Adaptive | Reading app for children with dyslexia using personalized, science-backed strategies |
| 109 | 2024 | LENA Grow | Instructional Coaching | — | Assessment, Coaching | Transforming children's futures through early talk technology and data-driven programs |
| 110 | 2024 | LessonLoop | K-12 Learning | — | Assessment, Adaptive | Personalized, data-driven feedback loop for teachers and students |
| 111 | 2024 | Little Language Models / CoCo | K-12 Learning | — | AI, Game | Empowering children with 'Probabilistic Thinking' in the era of AI |
| 112 | 2024 | Mind Movers | K-12 Learning | — | Assessment, Adaptive | Helping families understand, measure, and improve their executive function at home |
| 113 | 2024 | MindHive | K-12 Learning | Multiple | Assessment | Collaborative research tool to build civic science and data literacy |
| 114 | 2024 | OATutor-GenAI | Post-Secondary | — | AI, Adaptive | Open-source adaptive tutoring driven by generative AI research |
| 115 | 2024 | Personalized, Timely, Proactive Faculty Support | Post-Secondary | — | AI, Assessment, Adaptive | Machine learning models for individualized student feedback |
| 116 | 2024 | Proxima | K-12 Learning | — | Coaching | Providing educators with training opportunities to practice responding to classroom situations |
| 117 | 2024 | QuantHub Challenge | Post-Secondary | USA | AI, Assessment, Game | Enhancing data science education through AI-driven assessments and real-world simulations |
| 118 | 2024 | Quandary | K-12 Learning | — | Game | Ethical decision-making for the 21st century |
| 119 | 2024 | ReSource | Learning Science Research | USA | Assessment | Enabling A/B testing of AI and digital learning experiences |
| 120 | 2024 | Scholé | Post-Secondary | Switzerland | AI, Adaptive | AI-assisted curriculum expert for data science upskilling for adult learners |
| 121 | 2024 | School Impact Platform | Learning Science Research | USA | Assessment | Helping schools generate better evidence about what works for learners in their context |
| 122 | 2024 | Socratic Mind | K-12 Learning | USA | AI, Speech, Assessment | AI-powered oral assessment: let your voice be heard |
| 123 | 2024 | Terracotta Messages | Learning Science Research | — | Assessment | LMS plugin enabling teachers and researchers to embed studies in courses |
| 124 | 2024 | The AI Guide | Post-Secondary | — | AI, Adaptive | Mapping the array of a school's supports to each student, at every stage |
| 125 | 2024 | The Portal by New Visions | K-12 Learning | — | Assessment | Cross-agency data, student planning, and school improvement tool |
| 126 | 2024 | ThinkHumanTV | K-12 Learning | — | Adaptive | Leveraging content on major streaming services to improve emotional literacy |
| 127 | 2024 | TUMO Learning Coach | K-12 Learning | Armenia | AI, Adaptive | Personal learning path assistant that puts learners in charge of their own education |
| 128 | 2024 | Tyto Online: Math | K-12 Learning | USA | Game, Adaptive | Learn and apply math to real-life problems using an engaging 3D video game |
| 129 | 2024 | Unlocking Opportunity: Tools for Incarcerated Learners | Post-Secondary | USA | Assessment | Competency-based education offering real-time insights for administrators and researchers |
| 130 | 2024 | Yiya AirScience | K-12 Learning | Uganda | Offline, Adaptive | Leveraging accessible tech to bring educational content to under-resourced youth in Uganda |
| 131 | 2025 | AI Agent for Literacy Teachers | K-12 Learning | Brazil | AI, Assessment, Coaching | Supporting public school educators through assessments and lesson plans |
| 132 | 2025 | AI-Enabled Oral Reading Fluency in Hindi | K-12 Learning | India | AI, Speech, Assessment | Reading fluency assessments and remediation strategies for public school teachers |
| 133 | 2025 | CHECKPOINT | K-12 Learning | USA | AI, Assessment | Misconception-focused assessment item generation |
| 134 | 2025 | Corinth | K-12 Learning | Czech Republic | Game, Adaptive | Largest library for STEM education in 3D, Augmented, and Virtual Reality |
| 135 | 2025 | CourseWise | Post-Secondary | USA | AI, Adaptive | Uses responsible AI to transform credit mobility nationwide |
| 136 | 2025 | EdLight: Understanding GoalLight's Impact | K-12 Learning | USA | AI, Assessment | Instant IEP progress monitoring from handwritten student work |
| 137 | 2025 | Hunu | K-12 Learning | Ghana | Coaching, Adaptive | Turning therapy providers into hubs to improve learning outcomes of African children with autism |
| 138 | 2025 | Journify Learning | K-12 Learning | — | AI, Adaptive | Evidence-based AI assistant for special education |
| 139 | 2025 | Kenyan Sign Language Acquisition Assessment Tool | K-12 Learning | Kenya | AI, Speech, Assessment | AI-powered tool assessing Kenyan Sign Language skills in young deaf learners |
| 140 | 2025 | Lazuli | Post-Secondary | France | AI, Adaptive | Streamlining end-to-end learning design using AI for faster, higher-quality, research-based learning |
| 141 | 2025 | Learner Profile for Personalized Learning | Dataset | Canada | AI, Assessment | Collecting data to understand how LLMs can create nuanced learner profiles |
| 142 | 2025 | LiteracyLeap: AI-Assisted Literacy Assessments | K-12 Learning | Colombia / India | AI, Speech, Assessment, Offline | Automated, offline ASR app for assessing children's literacy levels |
| 143 | 2025 | MentorAI | Post-Secondary | — | AI, Coaching | Enhancing mentor effectiveness by delivering real-time, research-based guidance |
| 144 | 2025 | MyCoach AI | Post-Secondary | — | AI, Coaching, Adaptive | GenAI-powered success coach to empower historically underrepresented students |
| 145 | 2025 | Shaia | K-12 Learning | Peru / Colombia / Dominican Republic | AI, Coaching | AI-enabled Learner Variability Coach for every teacher in Latin America |
| 146 | 2025 | Simulated Work-based Learning (SWBL) | Post-Secondary | USA | Coaching | Work-based learning platform that offers authentic and simulated projects |
| 147 | 2025 | Sing and Speak 4 Kids | K-12 Learning | USA | Speech, Game, Adaptive | Supporting young children with speech delays through a personalized evidence-based music app |
| 148 | 2025 | Sway | Post-Secondary | — | AI, Coaching | Using AI to facilitate intelligent and civil discussions between students |
| 149 | 2025 | The BLAST Children Bilingual Speech Dataset | Dataset | — | Speech, Assessment | Using a bilingual literacy assessment platform to collect and tag bilingual speech data |
| 150 | 2025 | Understanding Search Behavior in Offline Contexts with Kolibri | Dataset | India | Offline, Assessment | Collecting anonymized search data to enhance algorithms for underserved learners |