Learning Science Glossary
A 102-term reference glossary for the most important concepts in learning science. Terms are organized alphabetically. For thematic navigation, use the cluster index below.
Thematic Cluster Index
| Cluster | Key Terms |
|---|---|
| Learning theory and instruction | Behaviorism, Bloom's taxonomy, Constructivism, Deep learning, Discovery learning, Instructional design, Learning objectives, Mastery learning, Multimedia learning, Situated learning, Transfer, Zone of proximal development |
| Cognition and memory | Advance organizer, Attention, Automatization, Chunking, Cognitive load, Dual coding, Elaboration, Extraneous load, Germane load, Intrinsic load, Prior knowledge, Recall, Recognition, Retrieval practice, Schema, Spacing effect, Spaced repetition, Transfer-appropriate processing, Worked example |
| Motivation and emotion | Agency, Belonging, Growth mindset, Motivation, Persistence, Self-efficacy, Student engagement |
| Self-regulation and metacognition | Goal setting, Independent practice, Metacognition, Reflection, Self-directed learning, Self-monitoring, Self-regulated learning, Time on task |
| Assessment and feedback | Assessment literacy, Competency, Constructive alignment, Effect size, Feedback, Formative assessment, Guided practice, Instructional feedback, Meta-analysis, Practice testing, Reliability, Rubric, Validity |
| Online learning and MOOCs | Asynchronous learning, Discussion forum, Hybrid learning, Microlearning, MOOC, Novelty effect, Online learning, Scalability, Social presence, Synchronous learning |
| Equity, accessibility, and inclusion | Accessibility, Equitable access, Equity gap, Universal Design for Learning |
| AI, agents, and learning with tools | Active learning, Adaptive learning, Agentic AI, Agency fatigue, Case-based learning, Cognitive apprenticeship, Cognitive offloading, Cognitive science, Collaborative learning, Deliberate practice, Educational psychology, Human-AI collaboration, Inquiry-based learning, Interleaving, Knowledge tracing, Learning analytics, Learning theory, Learning transfer, Peer instruction, Personalized learning, Problem-based learning, Scaffolding, Simulation |
A
Accessibility — Design that can be used by people with diverse needs, including sensory, motor, and cognitive differences.
Active learning — Learning that requires learners to do something cognitively with material, rather than passively receive it.
Adaptive learning — Instruction that adjusts pace, content, or practice based on learner performance data.
Advance organizer — A brief conceptual bridge presented before new material to activate prior knowledge and support understanding.
Agency — A learner's capacity to make choices and act purposefully in their own learning.
Agency fatigue — Reduced willingness to act when systems over-automate choices, undermining learner initiative.
Agentic AI — AI systems that can initiate or sequence actions toward a goal without step-by-step human instruction.
Asynchronous learning — Learning that does not require real-time attendance; learners engage with material on their own schedule.
Assessment literacy — Knowledge of how assessments work, what they measure, and how to interpret and use results.
Attention — The selective focus needed to process information effectively; a limited resource that instructional design must manage.
Automatization — The development of a skill to the point where it requires little conscious effort, freeing working memory for higher-order tasks.
B
Behaviorism — A learning theory emphasizing observable behavior and the role of reinforcement and punishment in shaping it. Foundational in early instructional design and programmed learning.
Belonging — A learner's sense of being accepted and included in a learning environment. Linked to motivation, persistence, and well-being.
Bloom's taxonomy — A hierarchical framework for classifying educational goals by cognitive complexity: remember, understand, apply, analyze, evaluate, create.
C
Case-based learning — Learning through analysis of realistic cases, developing judgment by working through authentic problems.
Chunking — Grouping related pieces of information into a single meaningful unit to reduce cognitive load.
Cognitive apprenticeship — A teaching approach that makes expert thinking visible through modeling, coaching, and scaffolding in authentic contexts.
Cognitive load — The total mental effort required in working memory during learning. Excessive cognitive load impairs learning; managing it is a primary goal of instructional design.
Cognitive offloading — Using external tools — notes, calculators, AI assistants — to reduce the mental effort required, freeing resources for higher-order thinking.
Cognitive science — The interdisciplinary study of mind, brain, and information processing, drawing from psychology, linguistics, neuroscience, and computer science.
Collaborative learning — Learning through interaction, shared problem solving, and peer support.
Competency — A demonstrated ability to perform effectively in a defined domain or context.
Constructivism — The view that learners actively build understanding by connecting new information to existing knowledge and experience.
Constructive alignment — Aligning learning objectives, teaching methods, and assessments so each element reinforces the others.
Content knowledge — Knowledge of the subject matter itself, as distinct from knowledge of how to teach it.
D
Deep learning — Durable, meaningful understanding that supports transfer to new contexts, as opposed to surface-level memorization.
Deliberate practice — Focused, effortful practice aimed at improving specific weaknesses, with immediate feedback. Ericsson's framework for developing expertise.
Discovery learning — Learning through exploration and problem solving, with learners constructing understanding rather than receiving it directly.
Discussion forum — A persistent asynchronous text space for learner interaction, a primary social channel in online learning.
Dual coding — The principle that information is learned and retained better when both verbal and visual channels are engaged simultaneously.
E
Educational psychology — The study of how people learn in educational settings, including motivation, cognition, development, and assessment.
Effect size — A standardized measure of the strength of a treatment or intervention, used in meta-analyses to compare educational interventions.
Elaboration — Adding connections, associations, or explanations to new information to deepen encoding and aid retrieval.
Epistemic cognition — Beliefs about the nature of knowledge, what counts as evidence, and how knowing works.
Equitable access — Fair opportunity for all learners to participate, engage, and succeed regardless of background, ability, or resources.
Equity gap — Differences in learning outcomes or access tied to structural barriers such as race, income, disability, or language.
Extraneous load — Cognitive burden caused by poor instructional design — unnecessary complexity, confusing presentation, or irrelevant information.
F
Feedback — Information about performance provided to guide improvement. Timely, specific, and actionable feedback is one of the most reliably effective learning interventions.
Formative assessment — Assessment conducted during learning to monitor progress, identify gaps, and guide instruction — as opposed to summative assessment, which evaluates final performance.
G
Germane load — The cognitive effort devoted to building useful schemas and deep understanding. Good instructional design optimizes germane load by reducing extraneous load.
Goal setting — Choosing specific targets to direct learning effort and measure progress. Self-regulated learners set goals as part of a forethought phase before undertaking learning tasks.
Growth mindset — The belief that ability and intelligence can improve with effort, effective strategies, and support. Associated with Dweck's research on motivation and resilience.
Guided practice — Practice with instructor or system support and feedback, before independent performance.
H
Human-AI collaboration — People and AI systems working together on learning or work tasks, with complementary roles.
Hybrid learning — Blending online and in-person learning experiences, with some activities occurring in each mode.
Hypothesis testing — Using testable predictions to examine claims or evaluate ideas; a foundational practice in scientific reasoning.
I
Independent practice — Practice performed with little or no support, used to consolidate skills and build automaticity.
Inquiry-based learning — Learning organized around questions and investigation, where learners drive the discovery process.
Instructional design — The systematic planning and development of learning experiences, drawing on learning science principles.
Instructional feedback — Feedback focused specifically on improving the learning process, not only evaluating performance.
Interleaving — Mixing different types of problems or topics during practice, rather than blocked practice of one type at a time. Increases difficulty but improves long-term retention and transfer.
Intrinsic load — The inherent cognitive complexity of the material or task being learned.
K
Knowledge tracing — Modeling what a learner knows and doesn't know over time, used in adaptive learning systems to predict and respond to learner state.
L
Learning analytics — The measurement, collection, analysis, and reporting of learner data to understand and improve learning and the contexts in which it occurs.
Learning objectives — Clear statements of what learners should know or be able to do as a result of instruction. Effective objectives are specific, measurable, and aligned with assessment.
Learning theory — A framework or model for explaining how learning occurs, what facilitates it, and what hinders it.
Learning transfer — The application of knowledge or skills learned in one context to a new context. Transfer is the primary long-term goal of education.
M
Mastery learning — An instructional approach in which learners must demonstrate a high level of proficiency on each unit before moving forward. Bloom's mastery learning research showed it substantially reduces outcome variance.
Meta-analysis — A statistical method for synthesizing findings across many studies, producing a quantitative estimate of an effect size.
Metacognition — Thinking about one's own thinking and learning — monitoring understanding, recognizing when something is not clear, and adjusting strategies accordingly.
Microlearning — Small, focused learning units designed to address a single concept or skill, suited to short attention spans or just-in-time delivery.
MOOC — Massive Open Online Course. An online learning format designed for large-scale enrollment with open access. MOOCs made engagement, persistence, social presence, and assessment at scale into central design problems.
Motivation — The forces that initiate, sustain, and direct behavior toward goals. Motivation research distinguishes intrinsic motivation (interest-driven) from extrinsic motivation (reward- or grade-driven).
Multimedia learning — Learning from words and pictures together. Mayer's cognitive theory of multimedia learning provides principles for combining text and visuals effectively.
N
Novelty effect — Short-term performance gains caused by a new tool or instructional format, which diminish as novelty wears off. A confound in educational technology research.
O
Online learning — Learning delivered primarily or entirely through digital platforms and networks, encompassing synchronous and asynchronous formats.
P
Peer instruction — A structured teaching method in which students explain concepts to one another, using discussion and argumentation to deepen understanding.
Persistence — Continuing effort toward a learning goal despite difficulty, distraction, or frustration.
Personalized learning — Instruction adapted to individual learner needs, goals, pace, or preferences — increasingly enabled by data and AI systems.
Practice testing — Using testing as a learning strategy, not only as an assessment tool. Repeated retrieval is one of the most reliable methods for improving long-term retention.
Prior knowledge — What a learner already knows before new learning begins. The most important single factor in learning, according to Ausubel.
Problem-based learning — An instructional approach organized around solving authentic, complex problems, developed at McMaster University and widely used in professional education.
R
Recall — Retrieving information from memory without external cues or prompts.
Recognition — Identifying information as familiar when presented with it.
Reflection — Intentional examination of one's own experience, reasoning, and outcomes to improve future learning and performance.
Reliability — The consistency of a measurement or assessment — the degree to which it produces stable results across contexts, raters, or administrations.
Retention — Remembering knowledge or skills over time, as opposed to short-term performance.
Retrieval practice — Actively recalling information from memory, rather than re-reading or re-watching material. One of the most evidence-supported learning strategies.
Rubric — A scoring guide describing the criteria and levels of quality used to evaluate a performance or product.
S
Scalability — The ability of a learning design, system, or organization to serve large numbers of learners without proportional increases in cost or quality degradation.
Scaffolding — Temporary support that helps learners accomplish tasks they cannot yet perform independently, gradually removed as competence develops.
Schema — An organized mental structure for representing knowledge. Schema theory holds that new information is learned by connecting it to existing schemas.
Self-directed learning — Learning in which the learner takes primary responsibility for diagnosing needs, setting goals, choosing resources, and evaluating outcomes.
Self-efficacy — A belief in one's own ability to succeed at a specific task. Self-efficacy strongly predicts effort, persistence, and achievement.
Self-monitoring — Checking one's understanding or progress during learning, a key component of metacognition.
Self-regulated learning — The cycle of planning, monitoring, and adjusting one's own learning. Includes forethought (goal setting, planning), performance (monitoring, strategy use), and reflection (evaluation, attribution).
Simulation — An imitation of a real system or process created to support learning by allowing practice in a low-stakes environment.
Situated learning — The theory that learning is fundamentally shaped by context, activity, and participation in communities of practice.
Social presence — The feeling that other people are real, reachable, and engaged in a shared learning space. Social presence predicts persistence and satisfaction in online and hybrid learning.
Spaced repetition — Reviewing material at increasing intervals over time, exploiting the spacing effect to maximize long-term retention.
Spacing effect — The well-replicated finding that distributed practice over time produces better long-term retention than the same amount of massed (blocked) practice.
Student engagement — The degree of behavioral, emotional, and cognitive involvement a student has with learning content, tasks, and the learning community.
Synchronous learning — Learning that happens in real time, with instructors and learners present simultaneously, whether in person or via video.
T
Time on task — The amount of active, engaged time a learner spends on learning activity. A predictor of learning outcomes but insufficient on its own without quality of engagement.
Transfer — Applying knowledge or skills learned in one context to a different context. The ultimate goal of instruction. Near transfer (similar contexts) is easier; far transfer (different contexts) is harder and requires deep understanding.
Transfer-appropriate processing — The principle that memory and transfer improve when the conditions of practice match the conditions of later use.
U
Universal Design for Learning (UDL) — A framework for designing instruction that supports diverse learners from the outset, through multiple means of representation, action and expression, and engagement — rather than retrofitting accommodations.
V
Validity — How well an assessment measures what it claims to measure. Validity is threatened when AI tools allow task completion without the underlying competence the task was designed to assess.
W
Worked example — A fully solved problem provided to learners to reduce cognitive load and demonstrate expert problem-solving steps.
Z
Zone of proximal development (ZPD) — Vygotsky's concept describing the gap between what a learner can do independently and what they can do with guidance. Instruction is most effective when targeted at the ZPD — the space where scaffolding and tutoring provide the most value.